AI_NavigationMesh Member List

This is the complete list of members for AI_NavigationMesh, including all inherited members.

addEdge(ai_index i_t1, ai_index i_t2, ai_index i_v1, ai_index i_v2)AI_NavigationMesh
addTriangle(ai_index i_v1, ai_index i_v2, ai_index i_v3)AI_NavigationMesh
addVertex(const AI_Vector3 &v_vertex)AI_NavigationMesh
AI_NavigationMesh(void)AI_NavigationMesh
clear(void)AI_NavigationMesh
CornerArray typedefAI_NavigationMesh
CornerArrayIt typedefAI_NavigationMesh
EdgeArray typedefAI_NavigationMesh
EdgeArrayIt typedefAI_NavigationMesh
findWay(Session &session)AI_NavigationMesh
getEdge(ai_index i) const AI_NavigationMesh [inline]
getNearestPosition(const AI_Vector3 &v_position, float width, bool cylinder, AI_Vector3 &v_nearest_position)AI_NavigationMesh
getTriangle(ai_index i) const AI_NavigationMesh [inline]
getVertex(ai_index i) const AI_NavigationMesh [inline]
getVisibilityGraph(void) const AI_NavigationMesh [inline]
identifyTriangle(const AI_Vector3 &v_coord)AI_NavigationMesh
INVALID_INDEX enum valueAI_NavigationMesh
isPreprocessed(void) const AI_NavigationMesh [inline]
isWideAgents(void) const AI_NavigationMesh [inline]
m_arr_cornersAI_NavigationMesh [protected]
m_arr_edgesAI_NavigationMesh [protected]
m_arr_trianglesAI_NavigationMesh [protected]
m_arr_verticesAI_NavigationMesh [protected]
m_astarAI_NavigationMesh [protected]
m_astar_informatorAI_NavigationMesh [protected]
m_b_preprocessedAI_NavigationMesh [protected]
m_b_wide_agentsAI_NavigationMesh [protected]
m_spatial_elementsAI_NavigationMesh [protected]
m_spatial_treeAI_NavigationMesh [protected]
m_visible_elementsAI_NavigationMesh [protected]
preprocess(void)AI_NavigationMesh
setWideAgents(bool b_support=true)AI_NavigationMesh [inline]
testBorderIntersection(const AI_Vector3 &v_first, const AI_Vector3 &v_second, float &f_distance)AI_NavigationMesh
testVisibility(const AI_Vector3 &v_first, const AI_Vector3 &v_second)AI_NavigationMesh
TriangleArray typedefAI_NavigationMesh
TriangleArrayIt typedefAI_NavigationMesh
VertexArray typedefAI_NavigationMesh
VertexArrayIt typedefAI_NavigationMesh
~AI_NavigationMesh(void)AI_NavigationMesh