AI_World Member List
This is the complete list of members for 
AI_World, including all inherited members.
  | addAgent(AI_Agent *ptr_agent) | AI_World |  [inline] | 
  | AI_World(void) | AI_World |  [inline] | 
  | disableActor(AI_Actor *ptr_actor) | AI_World |  [inline] | 
  | enableActor(AI_Actor *ptr_actor) | AI_World |  [inline] | 
  | findWay(AI_Actor &actor) | AI_World |  [inline] | 
  | getAutoDisableDistance(void) const | AI_World |  [inline] | 
  | getAutoEnableDisablePivot(void) | AI_World |  [inline] | 
  | getAutoEnableDistance(void) const | AI_World |  [inline] | 
  | getDBVersion(void) | AI_World |  [inline] | 
  | getEnabledActors(void) | AI_World |  [inline] | 
  | getHero(void) | AI_World |  [inline] | 
  | getNavigationMesh(void) | AI_World |  [inline] | 
  | getNearAgents(const AI_Vector3 &v_position, const float f_range, AI_Agent::AgentArray &arr_near_agents, AI_Agent *ptr_agent_exclude=NULL) | AI_World |  | 
  | getNearestSurfacePosition(const AI_Vector3 &v_position, float radius, bool cylinder, AI_Vector3 &v_nearest_position) | AI_World |  [inline] | 
  | isAutoDisable(void) const | AI_World |  [inline] | 
  | isAutoEnable(void) const | AI_World |  [inline] | 
  | isOnSurface(const AI_Vector3 &v_pos) | AI_World |  [inline] | 
  | isWideAgents(void) | AI_World |  [inline] | 
  | m_arr_enabled_actors | AI_World |  [protected] | 
  | m_arr_temp_actors | AI_World |  [protected] | 
  | m_b_auto_disable | AI_World |  | 
  | m_b_auto_enable | AI_World |  | 
  | m_b_wide_agents | AI_World |  | 
  | m_d_time_auto_enable | AI_World |  [protected] | 
  | m_dw_db_version | AI_World |  [protected] | 
  | m_f_disable_dist | AI_World |  [protected] | 
  | m_f_enable_dist | AI_World |  [protected] | 
  | m_list_agents | AI_World |  [protected] | 
  | m_navigation_mesh | AI_World |  [protected] | 
  | m_ref_actor_pivot | AI_World |  [protected] | 
  | m_ref_hero | AI_World |  [protected] | 
  | m_spatial_tree | AI_World |  [protected] | 
  | m_visible_elements | AI_World |  [protected] | 
  | removeAgent(AI_Agent *ptr_agent) | AI_World |  [inline] | 
  | setAutoDisable(bool b_enable) | AI_World |  [inline] | 
  | setAutoDisableDistance(const float f_dist) | AI_World |  [inline] | 
  | setAutoEnable(bool b_enable) | AI_World |  [inline] | 
  | setAutoEnableDisablePivot(AI_Actor *ptr_actor) | AI_World |  [inline] | 
  | setAutoEnableDistance(const float f_dist) | AI_World |  [inline] | 
  | setHero(AI_Actor *ptr_actor) | AI_World |  [inline] | 
  | setWideAgents(bool b) | AI_World |  [inline] | 
  | testVisibility(const AI_Vector3 &v_first, const AI_Vector3 &v_second) | AI_World |  [inline] | 
  | testWallDistance(const AI_Vector3 &v_first, const AI_Vector3 &v_second, float &f_distance) | AI_World |  [inline] | 
  | trigger(double d_time) | AI_World |  | 
  | updateSpatialElement(AI_SDB_SpatialElement *ptr_spatial_element, const AI_BBox &bbox_new) | AI_World |  [inline] | 
  | ~AI_World(void) | AI_World |  [inline] |