AI_World Member List
This is the complete list of members for
AI_World, including all inherited members.
| addAgent(AI_Agent *ptr_agent) | AI_World | [inline] |
| AI_World(void) | AI_World | [inline] |
| disableActor(AI_Actor *ptr_actor) | AI_World | [inline] |
| enableActor(AI_Actor *ptr_actor) | AI_World | [inline] |
| findWay(AI_Actor &actor) | AI_World | [inline] |
| getAutoDisableDistance(void) const | AI_World | [inline] |
| getAutoEnableDisablePivot(void) | AI_World | [inline] |
| getAutoEnableDistance(void) const | AI_World | [inline] |
| getDBVersion(void) | AI_World | [inline] |
| getEnabledActors(void) | AI_World | [inline] |
| getHero(void) | AI_World | [inline] |
| getNavigationMesh(void) | AI_World | [inline] |
| getNearAgents(const AI_Vector3 &v_position, const float f_range, AI_Agent::AgentArray &arr_near_agents, AI_Agent *ptr_agent_exclude=NULL) | AI_World | |
| getNearestSurfacePosition(const AI_Vector3 &v_position, float radius, bool cylinder, AI_Vector3 &v_nearest_position) | AI_World | [inline] |
| isAutoDisable(void) const | AI_World | [inline] |
| isAutoEnable(void) const | AI_World | [inline] |
| isOnSurface(const AI_Vector3 &v_pos) | AI_World | [inline] |
| isWideAgents(void) | AI_World | [inline] |
| m_arr_enabled_actors | AI_World | [protected] |
| m_arr_temp_actors | AI_World | [protected] |
| m_b_auto_disable | AI_World | |
| m_b_auto_enable | AI_World | |
| m_b_wide_agents | AI_World | |
| m_d_time_auto_enable | AI_World | [protected] |
| m_dw_db_version | AI_World | [protected] |
| m_f_disable_dist | AI_World | [protected] |
| m_f_enable_dist | AI_World | [protected] |
| m_list_agents | AI_World | [protected] |
| m_navigation_mesh | AI_World | [protected] |
| m_ref_actor_pivot | AI_World | [protected] |
| m_ref_hero | AI_World | [protected] |
| m_spatial_tree | AI_World | [protected] |
| m_visible_elements | AI_World | [protected] |
| removeAgent(AI_Agent *ptr_agent) | AI_World | [inline] |
| setAutoDisable(bool b_enable) | AI_World | [inline] |
| setAutoDisableDistance(const float f_dist) | AI_World | [inline] |
| setAutoEnable(bool b_enable) | AI_World | [inline] |
| setAutoEnableDisablePivot(AI_Actor *ptr_actor) | AI_World | [inline] |
| setAutoEnableDistance(const float f_dist) | AI_World | [inline] |
| setHero(AI_Actor *ptr_actor) | AI_World | [inline] |
| setWideAgents(bool b) | AI_World | [inline] |
| testVisibility(const AI_Vector3 &v_first, const AI_Vector3 &v_second) | AI_World | [inline] |
| testWallDistance(const AI_Vector3 &v_first, const AI_Vector3 &v_second, float &f_distance) | AI_World | [inline] |
| trigger(double d_time) | AI_World | |
| updateSpatialElement(AI_SDB_SpatialElement *ptr_spatial_element, const AI_BBox &bbox_new) | AI_World | [inline] |
| ~AI_World(void) | AI_World | [inline] |