AI_Actor::StateIsHear Class Reference
Inheritance diagram for AI_Actor::StateIsHear:
Detailed DescriptionState check if enemy is in earshot.
Actor is concentrating for an enemy that was once heard. Once the enemy was heard then the actor's earshot is double sized for this enemy.
Public Member Functions
|StateIsHear (ai_index i_index_true, ai_index i_index_false)|
|virtual ai_index||step (AI_StateMachine::Session *ptr_session)|
|virtual bool||isInterrupt (void) const|
|Return false (state is non-final by default). |
Constructor & Destructor Documentation
Member Function Documentation
|ai_index AI_Actor::StateIsHear::step||(||AI_StateMachine::Session *||ptr_session||)||
|bool AI_Actor::StateIsHear::isInterrupt||(||void||)|| const
Return false (state is non-final by default).
Reimplemented from AI_State.
The documentation for this class was generated from the following files: