AI_SDB_SpatialOccluderElement Class Reference
Detailed DescriptionThe interface for occluder information.
This is for objects that represent occluders of some sort. An occluder element renders object behind it (from the point-of-view of the viewer) non-visible, so it is used by occluding visibility visitors. The occluder is pretty much ignored the rest of the time.
The occluder itself can then talk to an OcclusionStrategy to describe the occluder primitive(s) represented by this occluder.
Public Member Functions
|AI_SDB_SpatialOccluderElement (const AI_BBox &box)|
|void||Accept (AI_SDB_OcclusionVisitor &visitor, int recursiondepth, AI_SDB_VisitorFlags flags)|
Constructor & Destructor Documentation
|AI_SDB_SpatialOccluderElement::AI_SDB_SpatialOccluderElement||(||const AI_BBox &||box||)||
Member Function Documentation
|void AI_SDB_SpatialOccluderElement::Accept||(||AI_SDB_OcclusionVisitor &||visitor,|
Reimplemented from AI_SDB_BBoxSpatialElement.
The documentation for this class was generated from the following files: