AI_Math.h File Reference

#include <math.h>
#include <stdlib.h>

Go to the source code of this file.

Defines

#define PI   (3.1415926535897932384626433832795028841971693993751f)
#define AI_PI   PI
#define AI_2PI   6.2831853f
#define AI_HALFPI   1.570796326f
#define AI_QUARTERPI   0.785398163f
#define AI_TINY   0.00001f
#define AI_INFINITY   3500000.0f
#define AI_SQRT2   1.414213562373f
#define ai_max(a, b)   (((a) > (b)) ? (a) : (b))
#define ai_min(a, b)   (((a) < (b)) ? (a) : (b))
#define ai_abs(a)   (((a)<0.0f) ? (-(a)) : (a))
#define ai_sgn(a)   (((a)<0.0f) ? (-1) : (1))
#define ai_deg2rad(d)   (((d)*AI_PI)/180.0f)
#define ai_rad2deg(r)   (((r)*180.0f)/AI_PI)
#define ai_sin(x)   (float(sin(x)))
#define ai_cos(x)   (float(cos(x)))
#define ai_tan(x)   (float(tan(x)))
#define ai_atan(x)   (float(atan(x)))

Functions

static float ai_log2 (float f)
static int ai_iclamp (int val, int minVal, int maxVal)
static float ai_acos (float x)
static float ai_asin (float x)
static float ai_sqrt (float x)
static bool ai_fequal (float f0, float f1, float tol)
static bool ai_fless (float f0, float f1, float tol)
static bool ai_fgreater (float f0, float f1, float tol)
static long ai_ftol (float val)
static float ai_smooth (float newVal, float curVal, float maxChange)
static float ai_clamp (float val, float lower, float upper)
static float ai_saturate (float val)
static float ai_rand ()
static int ai_fchop (float f)
static int ai_frnd (float f)
static float ai_lerp (float x, float y, float l)
static bool ai_isEqualFloat (const float f0, const float f1, const float tol)
static int ai_random (const int i_sides)
template<class TYPE>
static void ai_lerp (TYPE &result, const TYPE &val0, const TYPE &val1, float lerpVal)
template<>
static void ai_lerp< int > (int &result, const int &val0, const int &val1, float lerpVal)
template<>
static void ai_lerp< float > (float &result, const float &val0, const float &val1, float lerpVal)

Variables

const float AI_LN_2 = 0.693147180559945f


Define Documentation

#define AI_2PI   6.2831853f

#define ai_abs (  )     (((a)<0.0f) ? (-(a)) : (a))

#define ai_atan (  )     (float(atan(x)))

#define ai_cos (  )     (float(cos(x)))

#define ai_deg2rad (  )     (((d)*AI_PI)/180.0f)

#define AI_HALFPI   1.570796326f

#define AI_INFINITY   3500000.0f

#define ai_max ( a,
 )     (((a) > (b)) ? (a) : (b))

#define ai_min ( a,
 )     (((a) < (b)) ? (a) : (b))

#define AI_PI   PI

#define AI_QUARTERPI   0.785398163f

#define ai_rad2deg (  )     (((r)*180.0f)/AI_PI)

#define ai_sgn (  )     (((a)<0.0f) ? (-1) : (1))

#define ai_sin (  )     (float(sin(x)))

#define AI_SQRT2   1.414213562373f

#define ai_tan (  )     (float(tan(x)))

#define AI_TINY   0.00001f

#define PI   (3.1415926535897932384626433832795028841971693993751f)

General math functions and macros.

(C) 2003 RadonLabs GmbH


Function Documentation

static float ai_acos ( float  x  )  [inline, static]

acos with value clamping.

static float ai_asin ( float  x  )  [inline, static]

asin with value clamping.

static float ai_clamp ( float  val,
float  lower,
float  upper 
) [inline, static]

Clamp a value against lower und upper boundary.

static int ai_fchop ( float  f  )  [inline, static]

Chop float to int.

static bool ai_fequal ( float  f0,
float  f1,
float  tol 
) [inline, static]

A fuzzy floating point equality check

static bool ai_fgreater ( float  f0,
float  f1,
float  tol 
) [inline, static]

A fuzzy floating point greater-then check.

static bool ai_fless ( float  f0,
float  f1,
float  tol 
) [inline, static]

A fuzzy floating point less-then check.

static int ai_frnd ( float  f  )  [inline, static]

Round float to integer.

static long ai_ftol ( float  val  )  [inline, static]

fast float to int conversion (always truncates) see http://www.stereopsis.com/FPU.html for a discussion. NOTE: this works only on x86 endian machines.

static int ai_iclamp ( int  val,
int  minVal,
int  maxVal 
) [inline, static]

Integer clamping.

static bool ai_isEqualFloat ( const float  f0,
const float  f1,
const float  tol 
) [inline, static]

template<class TYPE>
static void ai_lerp ( TYPE &  result,
const TYPE &  val0,
const TYPE &  val1,
float  lerpVal 
) [inline, static]

Template-based linear interpolation function used by nIpolKeyArray that can be specialized for any type.

static float ai_lerp ( float  x,
float  y,
float  l 
) [inline, static]

Linearly interpolate between 2 values: ret = x + l * (y - x)

template<>
static void ai_lerp< float > ( float &  result,
const float &  val0,
const float &  val1,
float  lerpVal 
) [inline, static]

template<>
static void ai_lerp< int > ( int &  result,
const int &  val0,
const int &  val1,
float  lerpVal 
) [inline, static]

static float ai_log2 ( float  f  )  [inline, static]

static float ai_rand (  )  [inline, static]

Return a pseudo random number between 0 and 1.

static int ai_random ( const int  i_sides  )  [inline, static]

static float ai_saturate ( float  val  )  [inline, static]

Saturate a value (clamps between 0.0f and 1.0f)

static float ai_smooth ( float  newVal,
float  curVal,
float  maxChange 
) [inline, static]

Smooth a new value towards an old value using a change value.

static float ai_sqrt ( float  x  )  [inline, static]

Safe sqrt.


Variable Documentation

const float AI_LN_2 = 0.693147180559945f

log2() function.