AI_NavigationMesh Member List
This is the complete list of members for
AI_NavigationMesh, including all inherited members.
addEdge(ai_index i_t1, ai_index i_t2, ai_index i_v1, ai_index i_v2) | AI_NavigationMesh | |
addTriangle(ai_index i_v1, ai_index i_v2, ai_index i_v3) | AI_NavigationMesh | |
addVertex(const AI_Vector3 &v_vertex) | AI_NavigationMesh | |
AI_NavigationMesh(void) | AI_NavigationMesh | |
clear(void) | AI_NavigationMesh | |
CornerArray typedef | AI_NavigationMesh | |
CornerArrayIt typedef | AI_NavigationMesh | |
EdgeArray typedef | AI_NavigationMesh | |
EdgeArrayIt typedef | AI_NavigationMesh | |
findWay(Session &session) | AI_NavigationMesh | |
getEdge(ai_index i) const | AI_NavigationMesh | [inline] |
getNearestPosition(const AI_Vector3 &v_position, float width, bool cylinder, AI_Vector3 &v_nearest_position) | AI_NavigationMesh | |
getTriangle(ai_index i) const | AI_NavigationMesh | [inline] |
getVertex(ai_index i) const | AI_NavigationMesh | [inline] |
getVisibilityGraph(void) const | AI_NavigationMesh | [inline] |
identifyTriangle(const AI_Vector3 &v_coord) | AI_NavigationMesh | |
INVALID_INDEX enum value | AI_NavigationMesh | |
isPreprocessed(void) const | AI_NavigationMesh | [inline] |
isWideAgents(void) const | AI_NavigationMesh | [inline] |
m_arr_corners | AI_NavigationMesh | [protected] |
m_arr_edges | AI_NavigationMesh | [protected] |
m_arr_triangles | AI_NavigationMesh | [protected] |
m_arr_vertices | AI_NavigationMesh | [protected] |
m_astar | AI_NavigationMesh | [protected] |
m_astar_informator | AI_NavigationMesh | [protected] |
m_b_preprocessed | AI_NavigationMesh | [protected] |
m_b_wide_agents | AI_NavigationMesh | [protected] |
m_spatial_elements | AI_NavigationMesh | [protected] |
m_spatial_tree | AI_NavigationMesh | [protected] |
m_visible_elements | AI_NavigationMesh | [protected] |
preprocess(void) | AI_NavigationMesh | |
setWideAgents(bool b_support=true) | AI_NavigationMesh | [inline] |
testBorderIntersection(const AI_Vector3 &v_first, const AI_Vector3 &v_second, float &f_distance) | AI_NavigationMesh | |
testVisibility(const AI_Vector3 &v_first, const AI_Vector3 &v_second) | AI_NavigationMesh | |
TriangleArray typedef | AI_NavigationMesh | |
TriangleArrayIt typedef | AI_NavigationMesh | |
VertexArray typedef | AI_NavigationMesh | |
VertexArrayIt typedef | AI_NavigationMesh | |
~AI_NavigationMesh(void) | AI_NavigationMesh | |