AI_NavigationMesh Member List
This is the complete list of members for
AI_NavigationMesh, including all inherited members.
| addEdge(ai_index i_t1, ai_index i_t2, ai_index i_v1, ai_index i_v2) | AI_NavigationMesh | |
| addTriangle(ai_index i_v1, ai_index i_v2, ai_index i_v3) | AI_NavigationMesh | |
| addVertex(const AI_Vector3 &v_vertex) | AI_NavigationMesh | |
| AI_NavigationMesh(void) | AI_NavigationMesh | |
| clear(void) | AI_NavigationMesh | |
| CornerArray typedef | AI_NavigationMesh | |
| CornerArrayIt typedef | AI_NavigationMesh | |
| EdgeArray typedef | AI_NavigationMesh | |
| EdgeArrayIt typedef | AI_NavigationMesh | |
| findWay(Session &session) | AI_NavigationMesh | |
| getEdge(ai_index i) const | AI_NavigationMesh | [inline] |
| getNearestPosition(const AI_Vector3 &v_position, float width, bool cylinder, AI_Vector3 &v_nearest_position) | AI_NavigationMesh | |
| getTriangle(ai_index i) const | AI_NavigationMesh | [inline] |
| getVertex(ai_index i) const | AI_NavigationMesh | [inline] |
| getVisibilityGraph(void) const | AI_NavigationMesh | [inline] |
| identifyTriangle(const AI_Vector3 &v_coord) | AI_NavigationMesh | |
| INVALID_INDEX enum value | AI_NavigationMesh | |
| isPreprocessed(void) const | AI_NavigationMesh | [inline] |
| isWideAgents(void) const | AI_NavigationMesh | [inline] |
| m_arr_corners | AI_NavigationMesh | [protected] |
| m_arr_edges | AI_NavigationMesh | [protected] |
| m_arr_triangles | AI_NavigationMesh | [protected] |
| m_arr_vertices | AI_NavigationMesh | [protected] |
| m_astar | AI_NavigationMesh | [protected] |
| m_astar_informator | AI_NavigationMesh | [protected] |
| m_b_preprocessed | AI_NavigationMesh | [protected] |
| m_b_wide_agents | AI_NavigationMesh | [protected] |
| m_spatial_elements | AI_NavigationMesh | [protected] |
| m_spatial_tree | AI_NavigationMesh | [protected] |
| m_visible_elements | AI_NavigationMesh | [protected] |
| preprocess(void) | AI_NavigationMesh | |
| setWideAgents(bool b_support=true) | AI_NavigationMesh | [inline] |
| testBorderIntersection(const AI_Vector3 &v_first, const AI_Vector3 &v_second, float &f_distance) | AI_NavigationMesh | |
| testVisibility(const AI_Vector3 &v_first, const AI_Vector3 &v_second) | AI_NavigationMesh | |
| TriangleArray typedef | AI_NavigationMesh | |
| TriangleArrayIt typedef | AI_NavigationMesh | |
| VertexArray typedef | AI_NavigationMesh | |
| VertexArrayIt typedef | AI_NavigationMesh | |
| ~AI_NavigationMesh(void) | AI_NavigationMesh | |