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AI_Ref< TYPE > Member List
This is the complete list of members for
AI_Ref< TYPE >
, including all inherited members.
AI_Node
()
AI_Node
[inline]
AI_Node
(void *ptr)
AI_Node
[inline]
AI_Ref
()
AI_Ref< TYPE >
[inline]
AI_Ref
(TYPE *o)
AI_Ref< TYPE >
[inline]
AI_Ref
(const AI_Ref &)
AI_Ref< TYPE >
[inline]
get
() const
AI_Ref< TYPE >
[inline]
get_unsafe
() const
AI_Ref< TYPE >
[inline]
GetPred
() const
AI_Node
[inline]
GetPtr
() const
AI_Node
[inline]
GetSucc
() const
AI_Node
[inline]
InsertAfter
(AI_Node *pred)
AI_Node
[inline]
InsertBefore
(AI_Node *succ)
AI_Node
[inline]
invalidate
()
AI_Ref< TYPE >
[inline]
IsLinked
() const
AI_Node
[inline]
isvalid
() const
AI_Ref< TYPE >
[inline]
operator *
() const
AI_Ref< TYPE >
[inline]
operator TYPE *
() const
AI_Ref< TYPE >
[inline]
operator!=
(const AI_Ref< TYPE > &rhs)
AI_Ref< TYPE >
[inline]
operator!=
(TYPE *obj)
AI_Ref< TYPE >
[inline]
operator->
() const
AI_Ref< TYPE >
[inline]
operator=
(TYPE *obj)
AI_Ref< TYPE >
[inline]
operator=
(const AI_Ref &rhs)
AI_Ref< TYPE >
[inline]
operator==
(const AI_Ref &rhs)
AI_Ref< TYPE >
[inline]
operator==
(TYPE *obj)
AI_Ref< TYPE >
[inline]
Remove
()
AI_Node
[inline]
set
(TYPE *obj)
AI_Ref< TYPE >
[inline]
SetPtr
(void *p)
AI_Node
[inline]
targetObject
AI_Ref< TYPE >
[protected]
~AI_Node
()
AI_Node
[inline]
~AI_Ref
()
AI_Ref< TYPE >
[inline]