, including all inherited members.
| AI_TMatrix44() | AI_TMatrix44 | [inline] |
| AI_TMatrix44(const AI_TVector4 &v0, const AI_TVector4 &v1, const AI_TVector4 &v2, const AI_TVector4 &v3) | AI_TMatrix44 | [inline] |
| AI_TMatrix44(const AI_TMatrix44 &m1) | AI_TMatrix44 | [inline] |
| AI_TMatrix44(float _m11, float _m12, float _m13, float _m14, float _m21, float _m22, float _m23, float _m24, float _m31, float _m32, float _m33, float _m34, float _m41, float _m42, float _m43, float _m44) | AI_TMatrix44 | [inline] |
| AI_TMatrix44(const AI_Quaternion &q) | AI_TMatrix44 | [inline] |
| billboard(const AI_TVector3 &to, const AI_TVector3 &up) | AI_TMatrix44 | [inline] |
| det() | AI_TMatrix44 | [inline] |
| get_quaternion() const | AI_TMatrix44 | [inline] |
| ident() | AI_TMatrix44 | [inline] |
| invert(void) | AI_TMatrix44 | [inline] |
| invert_simple(void) | AI_TMatrix44 | [inline] |
| lookatLh(const AI_TVector3 &to, const AI_TVector3 &up) | AI_TMatrix44 | [inline] |
| lookatRh(const AI_TVector3 &to, const AI_TVector3 &up) | AI_TMatrix44 | [inline] |
| m | AI_TMatrix44 | |
| mult(const AI_TVector4 &src, AI_TVector4 &dst) const | AI_TMatrix44 | [inline] |
| mult(const AI_TVector3 &src, AI_TVector3 &dst) const | AI_TMatrix44 | [inline] |
| mult_simple(const AI_TMatrix44 &m1) | AI_TMatrix44 | [inline] |
| operator *=(const AI_TMatrix44 &m1) | AI_TMatrix44 | [inline] |
| orthoLh(float w, float h, float zn, float zf) | AI_TMatrix44 | [inline] |
| orthoRh(float w, float h, float zn, float zf) | AI_TMatrix44 | [inline] |
| perspFovLh(float fovY, float aspect, float zn, float zf) | AI_TMatrix44 | [inline] |
| perspFovRh(float fovY, float aspect, float zn, float zf) | AI_TMatrix44 | [inline] |
| perspOffCenterLh(float minX, float maxX, float minY, float maxY, float zn, float zf) | AI_TMatrix44 | [inline] |
| perspOffCenterRh(float minX, float maxX, float minY, float maxY, float zn, float zf) | AI_TMatrix44 | [inline] |
| pos_component() const | AI_TMatrix44 | [inline] |
| rotate(const AI_TVector3 &vec, float a) | AI_TMatrix44 | [inline] |
| rotate_x(const float a) | AI_TMatrix44 | [inline] |
| rotate_y(const float a) | AI_TMatrix44 | [inline] |
| rotate_z(const float a) | AI_TMatrix44 | [inline] |
| scale(const AI_TVector3 &s) | AI_TMatrix44 | [inline] |
| set(const AI_TVector4 &v0, const AI_TVector4 &v1, const AI_TVector4 &v2, const AI_TVector4 &v3) | AI_TMatrix44 | [inline] |
| set(const AI_TMatrix44 &m1) | AI_TMatrix44 | [inline] |
| set(float _m11, float _m12, float _m13, float _m14, float _m21, float _m22, float _m23, float _m24, float _m31, float _m32, float _m33, float _m34, float _m41, float _m42, float _m43, float _m44) | AI_TMatrix44 | [inline] |
| set(const AI_Quaternion &q) | AI_TMatrix44 | [inline] |
| set_translation(const AI_TVector3 &t) | AI_TMatrix44 | [inline] |
| transform_coord(const AI_TVector3 &v) const | AI_TMatrix44 | [inline] |
| translate(const AI_TVector3 &t) | AI_TMatrix44 | [inline] |
| transpose() | AI_TMatrix44 | [inline] |
| x_component() const | AI_TMatrix44 | [inline] |
| y_component() const | AI_TMatrix44 | [inline] |
| z_component() const | AI_TMatrix44 | [inline] |