AI_Actor::StateIsAccessible Class Reference
#include <AI_Actor.h>
Inheritance diagram for AI_Actor::StateIsAccessible:

Detailed Description
State checks if the enemy is accessible (if there is not too much near obstacles).| Public Member Functions | |
| StateIsAccessible (ai_index i_index_true, ai_index i_index_false) | |
| virtual ai_index | step (AI_StateMachine::Session *ptr_session) | 
| virtual bool | isInterrupt (void) const | 
| Return false (state is non-final by default). | |
Constructor & Destructor Documentation
| AI_Actor::StateIsAccessible::StateIsAccessible | ( | ai_index | i_index_true, | |
| ai_index | i_index_false | |||
| ) |  [inline] | 
Member Function Documentation
| ai_index AI_Actor::StateIsAccessible::step | ( | AI_StateMachine::Session * | ptr_session | ) |  [virtual] | 
Implements AI_State.
| bool AI_Actor::StateIsAccessible::isInterrupt | ( | void | ) | const  [inline, virtual] | 
The documentation for this class was generated from the following files:
