AI_Actor::StateIsHear Class Reference
#include <AI_Actor.h>
Inheritance diagram for AI_Actor::StateIsHear:
Detailed Description
State check if enemy is in earshot.Actor is concentrating for an enemy that was once heard. Once the enemy was heard then the actor's earshot is double sized for this enemy.
Public Member Functions | |
StateIsHear (ai_index i_index_true, ai_index i_index_false) | |
virtual ai_index | step (AI_StateMachine::Session *ptr_session) |
virtual bool | isInterrupt (void) const |
Return false (state is non-final by default). |
Constructor & Destructor Documentation
AI_Actor::StateIsHear::StateIsHear | ( | ai_index | i_index_true, | |
ai_index | i_index_false | |||
) | [inline] |
Member Function Documentation
ai_index AI_Actor::StateIsHear::step | ( | AI_StateMachine::Session * | ptr_session | ) | [virtual] |
Implements AI_State.
bool AI_Actor::StateIsHear::isInterrupt | ( | void | ) | const [inline, virtual] |
The documentation for this class was generated from the following files: