AI_Actor::StateIsInOptimum Class Reference
#include <AI_Actor.h>
Inheritance diagram for AI_Actor::StateIsInOptimum:
Detailed Description
State checks if actor is in optimal distance from enemy.Public Member Functions | |
StateIsInOptimum (ai_index i_index_true, ai_index i_index_false) | |
virtual ai_index | step (AI_StateMachine::Session *ptr_session) |
virtual bool | isInterrupt (void) const |
Return false (state is non-final by default). |
Constructor & Destructor Documentation
AI_Actor::StateIsInOptimum::StateIsInOptimum | ( | ai_index | i_index_true, | |
ai_index | i_index_false | |||
) | [inline] |
Member Function Documentation
ai_index AI_Actor::StateIsInOptimum::step | ( | AI_StateMachine::Session * | ptr_session | ) | [virtual] |
Implements AI_State.
bool AI_Actor::StateIsInOptimum::isInterrupt | ( | void | ) | const [inline, virtual] |
The documentation for this class was generated from the following files: