AI_Actor::StateIsInRange Class Reference
#include <AI_Actor.h>
Inheritance diagram for AI_Actor::StateIsInRange:

Detailed Description
State checks if enemy is in fire range.Public Member Functions | |
| StateIsInRange (ai_index i_index_true, ai_index i_index_false) | |
| virtual ai_index | step (AI_StateMachine::Session *ptr_session) |
| virtual bool | isInterrupt (void) const |
| Return false (state is non-final by default). | |
Constructor & Destructor Documentation
| AI_Actor::StateIsInRange::StateIsInRange | ( | ai_index | i_index_true, | |
| ai_index | i_index_false | |||
| ) | [inline] |
Member Function Documentation
| ai_index AI_Actor::StateIsInRange::step | ( | AI_StateMachine::Session * | ptr_session | ) | [virtual] |
Implements AI_State.
| bool AI_Actor::StateIsInRange::isInterrupt | ( | void | ) | const [inline, virtual] |
The documentation for this class was generated from the following files:
