AI_Actor::StateIsSee Class Reference
#include <AI_Actor.h>
Inheritance diagram for AI_Actor::StateIsSee:
Detailed Description
State checks if enemy is visible within sight and FOV.Actor can include or ignore invisible agents within test.
Public Member Functions | |
StateIsSee (ai_index i_index_true, ai_index i_index_false, bool b_invisible=false) | |
virtual ai_index | step (AI_StateMachine::Session *ptr_session) |
Test if any enemy is see. | |
virtual bool | isInterrupt (void) const |
Return false (state is non-final by default). |
Constructor & Destructor Documentation
AI_Actor::StateIsSee::StateIsSee | ( | ai_index | i_index_true, | |
ai_index | i_index_false, | |||
bool | b_invisible = false | |||
) | [inline] |
Member Function Documentation
ai_index AI_Actor::StateIsSee::step | ( | AI_StateMachine::Session * | ptr_session | ) | [virtual] |
bool AI_Actor::StateIsSee::isInterrupt | ( | void | ) | const [inline, virtual] |
The documentation for this class was generated from the following files: