AI_Actor::StateIsTimePlan Class Reference

#include <AI_Actor.h>

Inheritance diagram for AI_Actor::StateIsTimePlan:

AI_State

List of all members.


Detailed Description

Check time plan (if elapsed time is in within time plan length).

Public Member Functions

 StateIsTimePlan (ai_index i_index_true, ai_index i_index_false)
virtual ai_index step (AI_StateMachine::Session *ptr_session)
 Return true state if elapsed time is within planed time.
virtual bool isInterrupt (void) const
 Return false (state is non-final by default).

Constructor & Destructor Documentation

AI_Actor::StateIsTimePlan::StateIsTimePlan ( ai_index  i_index_true,
ai_index  i_index_false 
) [inline]


Member Function Documentation

ai_index AI_Actor::StateIsTimePlan::step ( AI_StateMachine::Session ptr_session  )  [virtual]

Return true state if elapsed time is within planed time.

Implements AI_State.

bool AI_Actor::StateIsTimePlan::isInterrupt ( void   )  const [inline, virtual]

Return false (state is non-final by default).

Reimplemented from AI_State.


The documentation for this class was generated from the following files: