AI_Actor::StateMachineSession Class Reference
#include <AI_Actor.h>
Inheritance diagram for AI_Actor::StateMachineSession:
Detailed Description
Actor's state machine session.Public Member Functions | |
StateMachineSession () | |
void | setActor (AI_Actor *ptr_actor) |
void | setHeardEnemy (AI_Actor *ptr_actor) |
AI_Actor * | getActor (void) |
AI_Actor * | getHeardEnemy (void) |
void | setTimePlan (const float f_time) |
const float | getTimePlan (void) |
void | resetTime (void) |
void | addTime (const float f_time) |
const float | getTime (void) |
Constructor & Destructor Documentation
AI_Actor::StateMachineSession::StateMachineSession | ( | ) | [inline] |
Member Function Documentation
void AI_Actor::StateMachineSession::setActor | ( | AI_Actor * | ptr_actor | ) | [inline] |
void AI_Actor::StateMachineSession::setHeardEnemy | ( | AI_Actor * | ptr_actor | ) | [inline] |
AI_Actor * AI_Actor::StateMachineSession::getActor | ( | void | ) | [inline] |
AI_Actor * AI_Actor::StateMachineSession::getHeardEnemy | ( | void | ) | [inline] |
void AI_Actor::StateMachineSession::setTimePlan | ( | const float | f_time | ) | [inline] |
const float AI_Actor::StateMachineSession::getTimePlan | ( | void | ) | [inline] |
void AI_Actor::StateMachineSession::resetTime | ( | void | ) | [inline] |
void AI_Actor::StateMachineSession::addTime | ( | const float | f_time | ) | [inline] |
const float AI_Actor::StateMachineSession::getTime | ( | void | ) | [inline] |
The documentation for this class was generated from the following file: