AI_Agent Member List
This is the complete list of members for AI_Agent, including all inherited members.| ACTOR enum value | AI_Agent | |
| AddObjectRef(AI_Ref< AI_Referenced > *) | AI_Referenced | [inline] |
| AddRef() | AI_Referenced | [inline] |
| AGENT enum value | AI_Agent | |
| AgentArray typedef | AI_Agent | |
| AgentArrayIt typedef | AI_Agent | |
| AI_Agent(void) | AI_Agent | [inline] |
| AI_Agent(const TYPE type) | AI_Agent | [inline] |
| AI_Node() | AI_Node | [inline] |
| AI_Node(void *ptr) | AI_Node | [inline] |
| AI_Referenced() | AI_Referenced | |
| getAura(void) const | AI_Agent | [inline] |
| getDistance(const AI_Vector3 &v_position) const | AI_Agent | [inline] |
| getNearAgents(const float f_distance) | AI_Agent | |
| getOrientation(void) const | AI_Agent | [inline] |
| getPosition(void) const | AI_Agent | [inline] |
| GetPred() const | AI_Node | [inline] |
| GetPtr() const | AI_Node | [inline] |
| GetRefCount() const | AI_Referenced | [inline] |
| GetRefs() | AI_Referenced | [inline] |
| getSpatialElement(void) | AI_Agent | [inline] |
| GetSucc() const | AI_Node | [inline] |
| getType(void) const | AI_Agent | [inline] |
| getUserData(void) | AI_Agent | [inline] |
| getWorld(void) | AI_Agent | [inline] |
| InsertAfter(AI_Node *pred) | AI_Node | [inline] |
| InsertBefore(AI_Node *succ) | AI_Node | [inline] |
| InvalidateAllRefs() | AI_Referenced | [protected] |
| isEnable(void) const | AI_Agent | [inline] |
| isInRange(const AI_Agent *ptr_agent, const float f_range) const | AI_Agent | [inline] |
| IsLinked() const | AI_Node | [inline] |
| m_b_enable | AI_Agent | [protected] |
| m_ptr_spatial_element | AI_Agent | [protected] |
| m_ptr_user_data | AI_Agent | [protected] |
| m_ptr_world | AI_Agent | [protected] |
| m_type | AI_Agent | [protected] |
| m_v_aura | AI_Agent | [protected] |
| m_v_orientation | AI_Agent | [protected] |
| m_v_position | AI_Agent | [protected] |
| move(void) | AI_Agent | |
| OBSTACLE enum value | AI_Agent | |
| refCount | AI_Referenced | [protected] |
| refList | AI_Referenced | [protected] |
| Release() | AI_Referenced | [virtual] |
| RemObjectRef(AI_Ref< AI_Referenced > *) | AI_Referenced | [inline] |
| Remove() | AI_Node | [inline] |
| setAura(const AI_Vector3 &v_aura) | AI_Agent | [inline] |
| setEnable(const bool b_enable) | AI_Agent | [inline, virtual] |
| setOrientation(const AI_Vector3 &v_orientation) | AI_Agent | [inline] |
| setPosition(const AI_Vector3 &v_position) | AI_Agent | [inline] |
| SetPtr(void *p) | AI_Node | [inline] |
| setSpatialElement(AI_SDB_BBoxSpatialElement *ptr_element) | AI_Agent | [inline] |
| setUserData(void *ptr_user_data) | AI_Agent | [inline] |
| setWorld(AI_World *ptr_world) | AI_Agent | [inline] |
| TYPE enum name | AI_Agent | |
| ~AI_Agent() | AI_Agent | |
| ~AI_Node() | AI_Node | [inline] |
| ~AI_Referenced() | AI_Referenced | [protected, virtual] |
