AI_Agent Member List

This is the complete list of members for AI_Agent, including all inherited members.

ACTOR enum valueAI_Agent
AddObjectRef(AI_Ref< AI_Referenced > *)AI_Referenced [inline]
AddRef()AI_Referenced [inline]
AGENT enum valueAI_Agent
AgentArray typedefAI_Agent
AgentArrayIt typedefAI_Agent
AI_Agent(void)AI_Agent [inline]
AI_Agent(const TYPE type)AI_Agent [inline]
AI_Node()AI_Node [inline]
AI_Node(void *ptr)AI_Node [inline]
AI_Referenced()AI_Referenced
getAura(void) const AI_Agent [inline]
getDistance(const AI_Vector3 &v_position) const AI_Agent [inline]
getNearAgents(const float f_distance)AI_Agent
getOrientation(void) const AI_Agent [inline]
getPosition(void) const AI_Agent [inline]
GetPred() const AI_Node [inline]
GetPtr() const AI_Node [inline]
GetRefCount() const AI_Referenced [inline]
GetRefs()AI_Referenced [inline]
getSpatialElement(void)AI_Agent [inline]
GetSucc() const AI_Node [inline]
getType(void) const AI_Agent [inline]
getUserData(void)AI_Agent [inline]
getWorld(void)AI_Agent [inline]
InsertAfter(AI_Node *pred)AI_Node [inline]
InsertBefore(AI_Node *succ)AI_Node [inline]
InvalidateAllRefs()AI_Referenced [protected]
isEnable(void) const AI_Agent [inline]
isInRange(const AI_Agent *ptr_agent, const float f_range) const AI_Agent [inline]
IsLinked() const AI_Node [inline]
m_b_enableAI_Agent [protected]
m_ptr_spatial_elementAI_Agent [protected]
m_ptr_user_dataAI_Agent [protected]
m_ptr_worldAI_Agent [protected]
m_typeAI_Agent [protected]
m_v_auraAI_Agent [protected]
m_v_orientationAI_Agent [protected]
m_v_positionAI_Agent [protected]
move(void)AI_Agent
OBSTACLE enum valueAI_Agent
refCountAI_Referenced [protected]
refListAI_Referenced [protected]
Release()AI_Referenced [virtual]
RemObjectRef(AI_Ref< AI_Referenced > *)AI_Referenced [inline]
Remove()AI_Node [inline]
setAura(const AI_Vector3 &v_aura)AI_Agent [inline]
setEnable(const bool b_enable)AI_Agent [inline, virtual]
setOrientation(const AI_Vector3 &v_orientation)AI_Agent [inline]
setPosition(const AI_Vector3 &v_position)AI_Agent [inline]
SetPtr(void *p)AI_Node [inline]
setSpatialElement(AI_SDB_BBoxSpatialElement *ptr_element)AI_Agent [inline]
setUserData(void *ptr_user_data)AI_Agent [inline]
setWorld(AI_World *ptr_world)AI_Agent [inline]
TYPE enum nameAI_Agent
~AI_Agent()AI_Agent
~AI_Node()AI_Node [inline]
~AI_Referenced()AI_Referenced [protected, virtual]