AI_Agent Member List
This is the complete list of members for AI_Agent, including all inherited members.ACTOR enum value | AI_Agent | |
AddObjectRef(AI_Ref< AI_Referenced > *) | AI_Referenced | [inline] |
AddRef() | AI_Referenced | [inline] |
AGENT enum value | AI_Agent | |
AgentArray typedef | AI_Agent | |
AgentArrayIt typedef | AI_Agent | |
AI_Agent(void) | AI_Agent | [inline] |
AI_Agent(const TYPE type) | AI_Agent | [inline] |
AI_Node() | AI_Node | [inline] |
AI_Node(void *ptr) | AI_Node | [inline] |
AI_Referenced() | AI_Referenced | |
getAura(void) const | AI_Agent | [inline] |
getDistance(const AI_Vector3 &v_position) const | AI_Agent | [inline] |
getNearAgents(const float f_distance) | AI_Agent | |
getOrientation(void) const | AI_Agent | [inline] |
getPosition(void) const | AI_Agent | [inline] |
GetPred() const | AI_Node | [inline] |
GetPtr() const | AI_Node | [inline] |
GetRefCount() const | AI_Referenced | [inline] |
GetRefs() | AI_Referenced | [inline] |
getSpatialElement(void) | AI_Agent | [inline] |
GetSucc() const | AI_Node | [inline] |
getType(void) const | AI_Agent | [inline] |
getUserData(void) | AI_Agent | [inline] |
getWorld(void) | AI_Agent | [inline] |
InsertAfter(AI_Node *pred) | AI_Node | [inline] |
InsertBefore(AI_Node *succ) | AI_Node | [inline] |
InvalidateAllRefs() | AI_Referenced | [protected] |
isEnable(void) const | AI_Agent | [inline] |
isInRange(const AI_Agent *ptr_agent, const float f_range) const | AI_Agent | [inline] |
IsLinked() const | AI_Node | [inline] |
m_b_enable | AI_Agent | [protected] |
m_ptr_spatial_element | AI_Agent | [protected] |
m_ptr_user_data | AI_Agent | [protected] |
m_ptr_world | AI_Agent | [protected] |
m_type | AI_Agent | [protected] |
m_v_aura | AI_Agent | [protected] |
m_v_orientation | AI_Agent | [protected] |
m_v_position | AI_Agent | [protected] |
move(void) | AI_Agent | |
OBSTACLE enum value | AI_Agent | |
refCount | AI_Referenced | [protected] |
refList | AI_Referenced | [protected] |
Release() | AI_Referenced | [virtual] |
RemObjectRef(AI_Ref< AI_Referenced > *) | AI_Referenced | [inline] |
Remove() | AI_Node | [inline] |
setAura(const AI_Vector3 &v_aura) | AI_Agent | [inline] |
setEnable(const bool b_enable) | AI_Agent | [inline, virtual] |
setOrientation(const AI_Vector3 &v_orientation) | AI_Agent | [inline] |
setPosition(const AI_Vector3 &v_position) | AI_Agent | [inline] |
SetPtr(void *p) | AI_Node | [inline] |
setSpatialElement(AI_SDB_BBoxSpatialElement *ptr_element) | AI_Agent | [inline] |
setUserData(void *ptr_user_data) | AI_Agent | [inline] |
setWorld(AI_World *ptr_world) | AI_Agent | [inline] |
TYPE enum name | AI_Agent | |
~AI_Agent() | AI_Agent | |
~AI_Node() | AI_Node | [inline] |
~AI_Referenced() | AI_Referenced | [protected, virtual] |