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AI_Obstacle Member List
This is the complete list of members for
AI_Obstacle
, including all inherited members.
ACTOR
enum value
AI_Agent
AddObjectRef
(AI_Ref< AI_Referenced > *)
AI_Referenced
[inline]
AddRef
()
AI_Referenced
[inline]
AGENT
enum value
AI_Agent
AgentArray
typedef
AI_Agent
AgentArrayIt
typedef
AI_Agent
AI_Agent
(void)
AI_Agent
[inline]
AI_Agent
(const TYPE type)
AI_Agent
[inline]
AI_Node
()
AI_Node
[inline]
AI_Node
(void *ptr)
AI_Node
[inline]
AI_Obstacle
()
AI_Obstacle
[inline]
AI_Obstacle
(const TYPE type)
AI_Obstacle
[inline]
AI_Referenced
()
AI_Referenced
BARRIER
enum value
AI_Obstacle
getAura
(void) const
AI_Agent
[inline]
getDistance
(const AI_Vector3 &v_position) const
AI_Agent
[inline]
getNearAgents
(const float f_distance)
AI_Agent
getObstacleType
(void) const
AI_Obstacle
[inline]
getOrientation
(void) const
AI_Agent
[inline]
getPosition
(void) const
AI_Agent
[inline]
GetPred
() const
AI_Node
[inline]
GetPtr
() const
AI_Node
[inline]
GetRefCount
() const
AI_Referenced
[inline]
GetRefs
()
AI_Referenced
[inline]
getSpatialElement
(void)
AI_Agent
[inline]
GetSucc
() const
AI_Node
[inline]
getType
(void) const
AI_Agent
[inline]
getUserData
(void)
AI_Agent
[inline]
getWidth
(void) const
AI_Obstacle
[inline]
getWorld
(void)
AI_Agent
[inline]
InsertAfter
(AI_Node *pred)
AI_Node
[inline]
InsertBefore
(AI_Node *succ)
AI_Node
[inline]
InvalidateAllRefs
()
AI_Referenced
[protected]
isEnable
(void) const
AI_Agent
[inline]
isInRange
(const AI_Agent *ptr_agent, const float f_range) const
AI_Agent
[inline]
IsLinked
() const
AI_Node
[inline]
isObstacleActive
(void) const
AI_Obstacle
[inline]
m_b_active_obstacle
AI_Obstacle
m_b_enable
AI_Agent
[protected]
m_f_width
AI_Obstacle
m_obstacle_type
AI_Obstacle
m_ptr_spatial_element
AI_Agent
[protected]
m_ptr_user_data
AI_Agent
[protected]
m_ptr_world
AI_Agent
[protected]
m_type
AI_Agent
[protected]
m_v_aura
AI_Agent
[protected]
m_v_orientation
AI_Agent
[protected]
m_v_position
AI_Agent
[protected]
move
(void)
AI_Agent
NONPASSABLE
enum value
AI_Obstacle
OBSTACLE
enum value
AI_Agent
OBSTACLE_TYPE
enum name
AI_Obstacle
ObstacleArray
typedef
AI_Obstacle
ObstacleArrayIt
typedef
AI_Obstacle
PASSABLE
enum value
AI_Obstacle
refCount
AI_Referenced
[protected]
refList
AI_Referenced
[protected]
Release
()
AI_Referenced
[virtual]
RemObjectRef
(AI_Ref< AI_Referenced > *)
AI_Referenced
[inline]
Remove
()
AI_Node
[inline]
setActiveObstacle
(const bool b)
AI_Obstacle
[inline]
setAura
(const AI_Vector3 &v_aura)
AI_Agent
[inline]
setEnable
(const bool b_enable)
AI_Agent
[inline, virtual]
setObstacleType
(const OBSTACLE_TYPE info)
AI_Obstacle
[inline]
setOrientation
(const AI_Vector3 &v_orientation)
AI_Agent
[inline]
setPosition
(const AI_Vector3 &v_position)
AI_Agent
[inline]
SetPtr
(void *p)
AI_Node
[inline]
setSpatialElement
(AI_SDB_BBoxSpatialElement *ptr_element)
AI_Agent
[inline]
setUserData
(void *ptr_user_data)
AI_Agent
[inline]
setWidth
(const float f_width)
AI_Obstacle
[inline, virtual]
setWorld
(AI_World *ptr_world)
AI_Agent
[inline]
TYPE
enum name
AI_Agent
~AI_Agent
()
AI_Agent
~AI_Node
()
AI_Node
[inline]
~AI_Obstacle
()
AI_Obstacle
[inline]
~AI_Referenced
()
AI_Referenced
[protected, virtual]