AI_Actor.h File Reference

#include "utils/AI_Array.h"
#include "AI_Obstacle.h"
#include "AI_AStar.h"
#include "AI_StateMachine.h"
#include "AI_State.h"
#include "AI_NavigationMesh.h"

Go to the source code of this file.

Classes

class  AI_Actor
 AI agent as an actor. More...
class  AI_Actor::StateMachineSession
class  AI_Actor::StateAct
class  AI_Actor::StateStop
class  AI_Actor::StateChase
class  AI_Actor::StateAttack
class  AI_Actor::StateWander
class  AI_Actor::StateIsSee
 State checks if enemy is visible within sight and FOV. More...
class  AI_Actor::StateIsHear
 State check if enemy is in earshot. More...
class  AI_Actor::StateIsAccessible
class  AI_Actor::StateIsTouch
class  AI_Actor::StateIsInOptimum
class  AI_Actor::StateIsFeedback
class  AI_Actor::StateIsInRange
class  AI_Actor::StateIsAct
class  AI_Actor::StateTimePlan
class  AI_Actor::StateIsTimePlan